- Jul 1, 2026
- 2
- 8
After spending the last few years learning mobile development, I've decided to seriously focus on building a portfolio of Android and iOS apps. Once I have a solid collection of apps running, I'd also like to move into mobile game development.
My goal isn't to release dozens of low-effort apps like wallpaper collections or simple clones. I'd rather build apps that solve real problems, provide value to users, and keep people coming back. Long-term user retention is much more important to me than quick installs.
Money isn't the main reason I'm doing this. Of course, the mobile app industry still offers huge earning potential if you build something people actually want. Some people say the market is too crowded in 2026, but I don't see it that way. Every competitive market still has room for developers who create better products and keep improving them.
At first it felt overwhelming. There were programming languages, design patterns, app store policies, APIs, debugging, publishing... everything seemed complicated.
Instead of trying to learn everything at once, I focused on improving a little every day. Every project taught me something new, whether it was coding, UI design, marketing, or App Store optimization.
Since then I've published and monetized around five different apps.
Some projects performed better than others, but every release helped me understand the ecosystem better. I also experimented carefully with advertising strategies and learned where Google's policy boundaries are. Those lessons alone were incredibly valuable.
Overall, my apps have generated a little over $5,000, which isn't life-changing money, but it's proof that the process works.
I'll monetize primarily through advertisements.
I'm not planning to add subscriptions or in-app purchases until I have apps with strong daily active users and solid retention.
I've learned that Google and Apple are extremely strict when it comes to policy violations. Trying to exploit loopholes might bring short-term gains, but it can also result in account suspensions or permanent bans.
I'd rather build a business that lasts for years than risk losing everything over shortcuts.
Everything I build will follow platform guidelines as closely as possible.
The app market is highly competitive, and it's common to see successful ideas copied within days. I'd rather share my progress, lessons learned, wins, failures, and milestones without exposing the products themselves.
Hopefully this thread keeps me accountable as I continue building.
I'll update it regularly with new launches, revenue milestones, marketing experiments, and everything I learn along the way. Hopefully others starting their own app journey can learn from both my successes and my mistakes.
My goal isn't to release dozens of low-effort apps like wallpaper collections or simple clones. I'd rather build apps that solve real problems, provide value to users, and keep people coming back. Long-term user retention is much more important to me than quick installs.
Money isn't the main reason I'm doing this. Of course, the mobile app industry still offers huge earning potential if you build something people actually want. Some people say the market is too crowded in 2026, but I don't see it that way. Every competitive market still has room for developers who create better products and keep improving them.
My Background
I started learning app development back in February 2020 with absolutely no programming experience.At first it felt overwhelming. There were programming languages, design patterns, app store policies, APIs, debugging, publishing... everything seemed complicated.
Instead of trying to learn everything at once, I focused on improving a little every day. Every project taught me something new, whether it was coding, UI design, marketing, or App Store optimization.
Since then I've published and monetized around five different apps.
Some projects performed better than others, but every release helped me understand the ecosystem better. I also experimented carefully with advertising strategies and learned where Google's policy boundaries are. Those lessons alone were incredibly valuable.
Overall, my apps have generated a little over $5,000, which isn't life-changing money, but it's proof that the process works.
What I Have Going Into This Journey
- Experience publishing apps on both Android and iOS
- Active Apple Developer and Google Play developer accounts
- Marketing and user acquisition experience
- Accounts with multiple mobile ad networks
- A much better understanding of App Store and Google Play policies
- Practical experience from launching real apps instead of just tutorials
Monetization Plan
For now I'll keep things simple.I'll monetize primarily through advertisements.
I'm not planning to add subscriptions or in-app purchases until I have apps with strong daily active users and solid retention.
Ad Networks I'll Be Using
From my experience these have performed well:- Google AdMob
- Meta Audience Network (where available)
- Appodeal mediation for selected apps
Development Stack
Depending on the project I'll be using:- Swift for native iOS apps
- Java for Android
- Flutter whenever cross-platform development makes sense
User Acquisition Strategy
I'll focus on legitimate growth channels, including:- App Store Optimization (ASO)
- Search Engine Optimization (SEO)
- Social media marketing
- Paid advertising
- Cross-promotion between my own apps
- Building useful products that generate word-of-mouth downloads
Black Hat?
No.I've learned that Google and Apple are extremely strict when it comes to policy violations. Trying to exploit loopholes might bring short-term gains, but it can also result in account suspensions or permanent bans.
I'd rather build a business that lasts for years than risk losing everything over shortcuts.
Everything I build will follow platform guidelines as closely as possible.
One Thing I Won't Be Sharing
I won't be revealing my app ideas, niches, or specific projects publicly.The app market is highly competitive, and it's common to see successful ideas copied within days. I'd rather share my progress, lessons learned, wins, failures, and milestones without exposing the products themselves.
Hopefully this thread keeps me accountable as I continue building.
I'll update it regularly with new launches, revenue milestones, marketing experiments, and everything I learn along the way. Hopefully others starting their own app journey can learn from both my successes and my mistakes.