I actually went through this process earlier this year while helping promote an indie game, so I figured I'd share what worked for us.
At first, we assumed that signing up with a few big affiliate networks would automatically bring in publishers. That wasn't the case at all. We joined a couple of well-known platforms, completed the setup, and then... almost nothing happened. We had very few affiliates applying, and the traffic was practically nonexistent. It was honestly frustrating because we thought the network itself would do all the work.
Instead of giving up, we changed our approach. We started reaching out directly to small gaming YouTubers, Twitch streamers, gaming bloggers, and Discord community owners. We offered them a fair commission, early access to the game, and a media kit with screenshots, trailers, logos, and gameplay clips so they didn't have to create everything from scratch.
That completely changed things. Some creators with only 10k–30k followers ended up generating far more downloads than larger influencers because their communities genuinely trusted their recommendations.
As for affiliate platforms, I'd personally start with Impact, Awin, or CJ Affiliate since they're reliable and have good tracking systems. But I wouldn't depend entirely on them. Think of the affiliate network as the tool that tracks sales and handles payouts, while your real job is finding the right creators who actually want to promote your game.
One more suggestion—make sure your game page is fully optimized before recruiting affiliates. Have a strong trailer, high-quality screenshots, a clear game description, and a landing page that converts visitors into players. Affiliates are much more likely to invest their time if they can see the game already looks professional.
If Spawn World has unique gameplay mechanics or regular updates, highlight those in your affiliate program. Give affiliates something exciting to talk about instead of simply asking them to post a referral link.
From my experience, affiliate marketing isn't something that takes off overnight. It takes time to build relationships, answer questions, and support your partners. But once you find a few creators who genuinely enjoy the game, they often continue promoting it long after the initial campaign.
Hopefully some of that helps. Wishing you the best with Spawn World—I always like seeing indie developers invest in long-term marketing instead of relying only on paid ads. I hope you find a network and a group of affiliates that really help your game grow.